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Peter Molyneux has also stated that he believes emergence (or emergent gameplay) is where video game development is headed in the future.He has attempted to implement open-world gameplay to a great extent in some of his games, particularly Black & White and Fable.The recent The Legend of Zelda: Breath of the Wild Trailer gave us an amazing first look at Zelda's new design.

In an op-ed piece for BBC News, David Braben, co-creator of Elite, called truly open-ended game design "The Holy Grail" of modern video gaming, citing games like Elite and the Grand Theft Auto series as early steps in that direction.The main appeal of open-world gameplay is that they provide a simulated reality and allow players to develop their character and its behavior in the direction of their choosing.In these cases, there is often no concrete goal or end to the game.According to Peter Molyneux, emergent gameplay appears wherever a game has a good simulation system that allows players to play in the world and have it respond realistically to their actions.It is what made Sim City and The Sims compelling to players.

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Similarly, being able to freely interact with the city's inhabitants in Grand Theft Auto added an extra dimension to the series.

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